Prosperity & Battle Lane Mode

(Core Set Demonstration – Edition I)

Step 1 — City Setup

Each faction places one City Card face up.

Each city has:

  • Prosperity → Points gained per round
  • Endurance → Number of rounds the city can generate Prosperity

Rome

Prosperity: 10 per round
Endurance: 10 rounds
Maximum potential output:
10 × 10 = 100 Prosperity

Carthage

Prosperity: 9 per round
Endurance: 7 rounds
Maximum potential output:
9 × 7 = 63 Prosperity

Victory Condition:
When a faction reaches 100 total Prosperity, it wins automatically.

This reflects historical reality: once a civilization reaches overwhelming development, it can outscale smaller powers.

Round Structure

Each round follows this order:

  1. Cities generate Prosperity
  2. Players unfold into battle lanes
  3. Reveal commanders and units
  4. Convert Influence to Prosperity
  5. Resolve battles
  6. Update totals

Demonstration Case One

(Carthage wins by lane efficiency)

Round 1 — Three-Lane Setup

Each side places:
1 Commander + 1 Military Unit per lane
Face down.


Before combat resolves:

Influence Points from commanders convert into Prosperity.

End of Round 1 Totals

Rome:
City: 10
Commander Influence: 9
Additional Influence: 15
Total = 10 + 9 + 8+7 = 34

Carthage:
City: 9
Commander Influence: 10
Additional Influence: 7 + 6
Total = 9 + 10 + 7 + 6 = 32

Round 2 — Three-Lane Battle

Battle Result:
Carthage wins 2 lanes out of 3.

Cities and remaining commanders generate Prosperity again.

Updated Totals

Rome:
34 + 10 + 9 = 53

Carthage:
32 + 9 + 10 + 7 = 58

Round 3 — Two-Lane Battle

Cards shuffle.
Battlefield reduces to two lanes.

Rome sends two remaining commanders Scipio and Gaius Flaminius.

 

Result:
Carthage 1 win, 1 draw.

Cities and remaining commanders generate again.

Updated Totals

Rome:
53 + 10 + 9 = 72

Carthage:
58 + 9 + 10 + 7 = 84

Round 4 — One-Lane Battle

Rome has only one commander remaining.
Carthage has two.

Rome may deploy only one lane.
Carthage’s second lane automatically gains Prosperity.

Scipio and Hannibal fight to a stalemate. Both enter standby mode.
Carthage now has one open lane and one unit in standby.

Final Totals Before End

Rome:
72 + 10 + 9= 91

Carthage:
84 + 9 + 10+ 7 = 110

Carthage reaches 100 prosperity points first, wins.

Historical Note

In the Edition I Core Set, Rome statistically holds the long-term advantage. Rome possessed a stronger population base, greater institutional stability, and broader military depth. Historically, even after catastrophic defeat at Cannae, Rome ultimately overcame Carthage through endurance, manpower, and strategic persistence.

The demonstrations shown above represent minority simulations in which Carthage prevails. While such outcomes are possible within the system, Rome retains the higher overall probability of victory, reflecting its historical structural advantages.

Design Note

This demonstration uses only a single 20-card Core Set.

With additional Core Sets and Booster Packs:

  • More commanders
  • More unit combinations
  • More artifacts
  • More probability layers

The system evolves into deeper strategic complexity.

More modes and expansions to come.